Week 1 - FMP Project (Multiplayer Lobby)
- Ayeni Oluwapelumi
- Apr 16, 2024
- 1 min read
Updated: Apr 25, 2024
What I accomplished this week?
During this week, I focused on the multiplayer connection, so that players can at least join a lobby and interact with each other.
Multiplayer Connections – Create / Join Sessions: I learnt about the “UGameInstanceSubSystem” and created a “MultiplayerSubSystem” to manage creation, joining, finding rooms, and exiting sessions.
Multiplayer lobby – Once the multiplayer connection was successful, I made a lobby where the players are moved to when a session is created or joined.
Prototype Bounty System – In the lobby, I started to make prototype for the bounty system which the players can select a bounty and be teleported to the game map.
Evidence of tasks completed
Problems or risks that occurred
No unreal multiplayer experience
How I generally feel about this week( positives and key Skills).
This week was a bit of a challenge as I haven't done multiplayer game in Unreal before, I had to do a lot of research and took some courses to understand the basics. Key programming Skills - Multiplayer.
Self assessment rating (1 to 10)
8 → I challenged myself and did a lot of reach on a topic I haven't touched before and now understanding it.
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