Week 8 - FMP Project (Modular Side Objectives)
- Ayeni Oluwapelumi
- Apr 16, 2024
- 1 min read
Updated: Apr 25, 2024
What I accomplished this week?
During this week, I focused on the
Destructible System: - I made a modular destructible system to add more juice to the gameplay, this was easy using unreal’s inbuilt system.
POI Manager: - The game maps are quite large, and each map is made up of multiple points of interests. I made a system to make each point of interest store it data and make the player aware of them.
Modular Side Objectives: - To make the game more fun and engaging, I made a modular side objective system to give the players more thing to do and earn extra rewards.
Session Event Updates: - I made a system to send an update to every player, so they are notified in a UI pop up.
Evidence of tasks completed
Problems or risks that occurred
I can across an issue where the side objectives were not working on the clients, after some research, I found out I just needed to make the actors always reliable.
How I generally feel about this week( positives and key skills).
I really enjoyed my tasks this week, I think part of the reason is being more familiar with the multiplayer workflow.
Key programming Skills - Q/A, Networking , Gameplay
Self assessment rating (1 to 10)
10 → I put in a lot of hours this week to get all my task completed in time, also had time to polish and fixes.
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